AIRFIGHTER

The grid fell. The sky belongs to the operators now.

A location-based drone warfare game. Walk your own neighbourhood, salvage wrecks from before the Surge, build a fleet and fight over what is left of the power grid — alongside and against real players in the same world.

Meet Core — the AI copilot who talks you through the game:
CORE //

What is it?

Airfighter runs on your real position. You fly drones out of a mobile hangar truck: flying costs watts, and watts are the currency. Salvage power and parts from crashed drones, sell on the market, build better airframes and extend your hold on the grid. Wrecks you uncover are visible to other operators nearby — first one there takes the loot.

How does it work?

  • Everyone starts with the guided tutorial — your first flight, step by step.
  • You play on location. Your browser shares your position, so it has to support location access and you have to allow it. A phone gives you real GPS; on a laptop the fix is rougher and comes from Wi-Fi.
  • You do not play while driving — the game locks the moment you move too fast.
  • Pick a faction, earn reputation, unlock blueprints and tech.

A look ahead

The map
The map
Your real surroundings in the Ember HUD. Wrecks and signatures appear where you walk.
The hangar
The hangar
Build and run your drone fleet: loadouts, cargo, sensors, modules, dismantle.
The mission planner
The mission planner
Plot every flight step by step — power, climb, navigate, scan, salvage — with live watt and time estimates.

See it played

Four short clips, each about one thing. The Core does the talking.

1 — The salvage run
The core loop in a single flight. I plot the plan by hand — power, take off, climb, navigate, land, salvage — while the Core explains what each step costs. Watch the landing: loose charge under 300 W pours straight into the battery and costs no cargo space. Only full energy packs do.
2 — Delivery: the Core flies your batteries out
A charge point is a field battery: drones top up there mid-run, and that multiplies your operating radius. From Tier 4 the Core flies the energy packs out herself — even when the point is not empty — and plugs herself back in the moment she is home.
3 — Sweeps: three a day
The map starts black. The radar sits on your hangar truck, so you sweep from wherever she is — even while driving. But you get three sweeps a day, shared across your truck, your phone and every drone you own. When they are gone, they are gone until midnight. The real scarcity here is not power. It is information.
4 — Your Core is not a menu
Most games give you a settings screen. This one gives you someone to argue with. The Core is a copilot you assemble yourself, out of fragments salvaged from the rarest wrecks. Ask her for charge status, ask which crates are nearest, tell her to stop charging your drones behind your back. She listens, and everything she knows is true in the world you are flying in.

All clips in the Airfighter Demos playlist.